Gimkit: A Fun and Effective Twist on Learning with Gikit

As the education space changes quickly each day, teachers are always searching for new tools to make learning more fun. One such tool that has changed the way students efectively interact with knowledge at Gimkit. Gikit, one of these features / variations, is starting to buzz in classrooms and online discussions about this highly operational game-based learning platform. In other words, Gimkit is a Tournament and Gikit is simply a new mode or variation of a Gimkit-style game.

In this article, we’ll explain what Gikit is, how it relates to Gimkit, its benefits in the classroom, and how it’s taking off with students and teachers as well.

What Is Gimkit?

While Gikit has a lot to offer, your first step is understanding foundational features from Gimkit.

Gimkit is a game-based learning platform designed by a high school student, Josh Feinsilber. Gimkit is different than other platforms like Kahoot or Quizizz because it combines trivia-style questions with gamified components, including power-ups, money, and upgrades. As students give correct answers, they are credited with virtual-currency they can reinvest to boost their score, earning potential or game advantages. In K-12 classrooms, the platform is commonly used to revisit content, promote participation, and help with retention.

So, What Exactly Is Gikit?

When Gikit is referred to, it’s usually used to describe a specific game mode, or even a more creative term used by educators and students who integrate “Gimkit.” While Gikit isn’t an officially separate platform, it has become an informal descriptor for tailored or modified Gimkit experiences, particularly those that stray from the common question-and-answer model.

For example:

  1. Teachers may refer to a game session as a “Gikit session,” they apply custom rules, or they create contests to foster class competition.
  2. In casual conversation, students may call any game-based quiz on Gimkit, “Gikit.”
  3. Gimkit-inspired classroom games or worksheets from online educators and content creators will make use of the term Gikit.

Gikit is, essentially, a mix of Gimkit with a unique, whimsical flavor.

These Are the Most Popular Gikit Game Modes on Gimkit

Due to the flexibility of Gimkit, many very engaging game modes have been developed which are eagerly referred to as “Gikits” by both teachers and students. These include:

Gimkit Classic (Old Gikit)

This is the main mode where students respond to questions for cash and spend that cash on upgrades. This is the easiest and also, the primary Gikit experience for many users.

Gimkit Team Mode

Group Work A co-operative method where students are divided into teams. They collaborate to earn cash and get to the top of the leaderboard. It also encourages teamwork and helps in peer learning.

Gimkit: The Floor Is Lava

But lava is an exciting twist on the popular quiz show style of lesson, in which students must answer questions correctly to “survive” and not lose what they’ve built up to the lava. “it adds a fun competitive edge on learning.

Gimkit: Humans vs. Zombies

A very popular mode splitting students into “humans” and “zombies,” each possessing different roles and objectives. So it keeps the students on their toes with fast-paced game play.

Gimkit: Tag Mode

It transforms the classroom into a virtual game of tag, with players changing roles and acquiring power-ups for their answers. Teachers like this mode for its interactive, kinetic feel.

Why Educators are Happy with Gikit (Gimkit)

Gikit — a gamified spin of traditional teaching — has become a go-to tool for educators for several reasons:

Gamification and Engagement

Students are instinctively attracted to games. Gikit holds their attention and gets them to practice again and again without feeling like they are working.

Customization

Educators are able to develop their own question sets customized for any subject and grade. They can also easily change classroom settings, meaning every Gikit is different.

Immediate Feedback

It offers students immediate feedback on their responses, facilitating reinforcement of learning and rapid correction of misunderstandings.

Data and Reporting

Gimkit offers rich analytics that allow teachers to monitor student progress, pinpoint areas of confusion, and make data-driven instructional choices.

Collaboration and Competition

Gikit’s fun team modes and leaderboards encourage friendly competition and cooperative learning, building classroom community.

Gimkit vs. Other Learning Tools

Gimkit (through Gimkit) stands above the rest of the platforms (Kahoot, Quizizz, Blooket) as they include an economic system and long term engagement.

  1. Strategy & Economics: Your students earn currency in the game and have to decide how to best spend it — should they purchase a power-up or multiplier, or save it for later? This game-like element makes Gikit less of a quiz and more of a game.
  2. Depth of Play: If other quiz tools are simple point-based systems, Gikit takes things much deeper with RPG-like elements that keep students engaged longer.
  3. Student Ownership Take ownership of your learning path The general you — the student — own the path you take within the game which is a huge motivational factor.

Gikit in Real Classrooms: What it Looks Like

Gikit has been embraced by teachers around the world as part of their instruction. Here are some examples of how “it” is being used:

  • Before Exams: Gikit helps teachers create fun review sessions prior to exams. Free or Academic Version: Students compete while reinforcing key concepts.
  • Formative Assessment: After a lesson or unit, educators use Gikit to check for understanding, as a low-stakes assessment tool.
  • Remote Learning: Gikit is a great tool for virtual classes too; it helps you keep students active and focused on the learning at hand.

How to Get the Most Out of Gikit

  • Rotate Game Modes: Give cyclical air to modes — don’t just play Classic.
  • Hide Rules for Surprise: Create class-based spins on Gikit games, such as “silent rounds” or “double cash challenges.”
  • Promote Strategy: Teach the students how to think critically about their in-games purchases and upgrades.
  • Gamify the learning units: Integrate Gimkit sessions into larger classroom rewards, such as group points or whole-class prizes.

Conclusion: Gimkit Is the Progress of Enjoyable Learning

And “Gikit,” even if it is not distinct platform, has become a shorthand of how Gimkit transformed the classroom experience. Gimkit is a movement toward interactive, student-centered learning whether it’s used to prepare for tests, discuss during daily lessons, or generate excitement in the classroom.

Enter Gimkit (or Gimkit), a way to maintain and unleash everyone’s very short attention span but in a way that I, an educator, think is cool and intellectual.

 

Leave a Reply

Your email address will not be published. Required fields are marked *